Shape modeling#

These guides start with the primitives every design is built from, then go past them. They show how to reshape parts you already have, build parts from curves and outlines, bend and twist space, and raise patterns on a surface. Material attributes travel with the geometry through every operation.

Guide

Focus

Primitive catalog

The leaf nodes at a glance: basic solids, functions, profile solids, lattices, and imported geometry

Offsets, blends and arrays

Grow, shrink, and shell parts, round the seams between them, and repeat them in rows and circles

Curves, profiles and sweeps

Sweep, extrude, and revolve curves and flat profiles into graded solids

Sketching and extruding

Draw parametric 2D sketches in Python, place them on planes, and extrude, revolve, and loft them

Deforming space

Lean, twist, bend, and warp a part without rebuilding it

Physical surface relief

Turn an image or a Python pattern into raised, printable relief on a selected region

Each guide assumes you have completed Getting Started. Surface relief also uses the region selection described in Selecting triangle-mesh patches.